Professional experience

The following is a list of the, in my opinion, most interesting professional experience. Additional information can be forwarded by request.


  • 2013-present
    Working as a technical game design consultant in my own company. With IO Interactive as my primary customer
  • 2012-2013
    Gameplay programmer at Press-Play
  • 2012-2012
    Game Dev consultant at Fabulab
  • 2010-2012
    Lead Programmer and game designer at Zaxis Games
  • 2009-2010
    IT-consultant at Steria (Graduate program)
  • 2007-2008
    Level designer at ZeitGuyz Game Developers
  • 2008
    Guest lecturer at the IT University of Copenhagen
  • 2006
    Teaching assistant at Aalborg University, Copenhagen
  • 2003
    Bicycle taxi driver at Quickshaw
  • 2002-2004
    Founder and co-owner of the company, Visual Tours
  • 2001-2004
    Interviewer at the institute for business cycle analysis
  • 1999-2000
    Journalist/radio host at Mediehuset Fyn


My time studying has been project oriented and characterized by group work. Through six years of study, I have every six months, besides writing reports and various exams, created an actual product in teams. This has given me a vast experience in cooperating with a number of people in teams of varying size. Additionally, this has made me used to working under tight deadlines, and quickly being able to change focus to new projects.

  • 2006-2009 at the IT-University of Copenhagen, Media Technology and Games
  • 2004-2006
    Bach.scient in Medialogy at Aalborg University
  • 2002-2004
    Multimediadesigner at KTS
  • 2001
    Basic course in creative media educations at KTS
  • 1995–1998
    Mathematical student at Faaborg Gymnasium


  • 2009
    Microsoft – MCTS BizTalk Server 2006 (Firebrand training)
  • 2009
    Rhetorics and presentation techniques (Steria No)



Lead programmer on several iPhone/Android games

Gameplay programmer on Max: Curse of Brotherhood by Microsoft Game Studios/Press Play

Gameplay scripting in UnrealEd

Programmed a boardgame in the XNA framework

Programmed games in C# and Java

Programmed simplistic C++ game engine

Programmed component-tests for large-scale software project

Created biztalk orchestrations for large-scale software project

Created relational MySQL databases for fora

Created dynamic webpages in PHP

Created Version Control System for private project

Responsible for editing radio commercials

Design and analysis

Lead Level and game designer on several iPhone/Android games

Level design responsible for the game Recoil:Retrograd

Defined task-specifications for the programming department

Attended design meetings

Validated interview manuscripts for a research institute

Responsible for photography for tourism cd-rom


In charge of communication with Chillingo/EA on development of Harry the Fairy

Wrote the documentation for a public procurement from the Danish foreign ministry

Prepared design documents for publishers as well as for internal use

Lecturer for master’s students at the IT university of Copenhagen

Technical guidance for bachelor students at Aalborg university

Communication with customers

Prepared business plan for start-up company

Investigative journalism for brief radio news and interviews

Copywriting of news articles for radio news

Phone research analysis


Participant in scrum teams

Intensive use of bugtracking tools

Developed production tools for management

Time estimated tasks

Responsible for categorization and digitalization of audio-library


Scrum master

Project manager on several iPhone/Android apps & games

Participated in job interviews

Participated in production planning meetings

Responsible for reporting to management


Superuser: UnrealEd, Unity, Word, Excel, PowerPoint, Dreamweaver

Great knowledge: Photoshop, 3ds Max, Flash, Visual Studio

Good knowledge: Virtools, Premiere

Knowledge: Hammer, Illustrator

Programming/Scripting Languages