Professional experience
The following is a list of the, in my opinion, most interesting professional experience. Additional information can be forwarded by request.
Work
- 2013-present
Working as a technical game design consultant in my own company. With IO Interactive as my primary customer
- 2012-2013
Gameplay programmer at Press-Play
- 2012-2012
Game Dev consultant at Fabulab
- 2010-2012
Lead Programmer and game designer at Zaxis Games
- 2009-2010
IT-consultant at Steria (Graduate program)
- 2007-2008
Level designer at ZeitGuyz Game Developers
- 2008
Guest lecturer at the IT University of Copenhagen
- 2006
Teaching assistant at Aalborg University, Copenhagen
- 2003
Bicycle taxi driver at Quickshaw
- 2002-2004
Founder and co-owner of the company, Visual Tours
- 2001-2004
Interviewer at the institute for business cycle analysis
- 1999-2000
Journalist/radio host at Mediehuset Fyn
Education
My time studying has been project oriented and characterized by group work. Through six years of study, I have every six months, besides writing reports and various exams, created an actual product in teams. This has given me a vast experience in cooperating with a number of people in teams of varying size. Additionally, this has made me used to working under tight deadlines, and quickly being able to change focus to new projects.
- 2006-2009
Cand.it at the IT-University of Copenhagen, Media Technology and Games
- 2004-2006
Bach.scient in Medialogy at Aalborg University
- 2002-2004
Multimediadesigner at KTS
- 2001
Basic course in creative media educations at KTS
- 1995–1998
Mathematical student at Faaborg Gymnasium
Courses
- 2009
Microsoft – MCTS BizTalk Server 2006 (Firebrand training)
- 2009
Rhetorics and presentation techniques (Steria No)
Competences
Development
Lead programmer on several iPhone/Android games
Gameplay programmer on Max: Curse of Brotherhood by Microsoft Game Studios/Press Play
Gameplay scripting in UnrealEd
Programmed a boardgame in the XNA framework
Programmed games in C# and Java
Programmed simplistic C++ game engine
Programmed component-tests for large-scale software project
Created biztalk orchestrations for large-scale software project
Created relational MySQL databases for fora
Created dynamic webpages in PHP
Created Version Control System for private project
Responsible for editing radio commercials
Design and analysis
Lead Level and game designer on several iPhone/Android games
Level design responsible for the game Recoil:Retrograd
Defined task-specifications for the programming department
Attended design meetings
Validated interview manuscripts for a research institute
Responsible for photography for tourism cd-rom
Communication/Teaching
In charge of communication with Chillingo/EA on development of Harry the Fairy
Wrote the documentation for a public procurement from the Danish foreign ministry
Prepared design documents for publishers as well as for internal use
Lecturer for master’s students at the IT university of Copenhagen
Technical guidance for bachelor students at Aalborg university
Communication with customers
Prepared business plan for start-up company
Investigative journalism for brief radio news and interviews
Copywriting of news articles for radio news
Phone research analysis
Logistics/Planning
Participant in scrum teams
Intensive use of bugtracking tools
Developed production tools for management
Time estimated tasks
Responsible for categorization and digitalization of audio-library
Management
Scrum master
Project manager on several iPhone/Android apps & games
Participated in job interviews
Participated in production planning meetings
Responsible for reporting to management
IT
Superuser: UnrealEd, Unity, Word, Excel, PowerPoint, Dreamweaver
Great knowledge: Photoshop, 3ds Max, Flash, Visual Studio
Good knowledge: Virtools, Premiere
Knowledge: Hammer, Illustrator
Programming/Scripting Languages
C#, JAVA, C++, HTML, PHP, AS3, MySQL