Max: Curse of Brotherhood

  • March 17, 2013
  • Max: Curse of Brotherhood
  • Max: Curse of Brotherhood
  • Max: Curse of Brotherhood
  • Max: Curse of Brotherhood
  • Max: Curse of Brotherhood
  • Max: Curse of Brotherhood
  • Max: Curse of Brotherhood
  • Max: Curse of Brotherhood
  • Max: Curse of Brotherhood

I worked as gameplay programmer for the final 6 months of the production of Max: Curse of Brotherhood.

Max: The Curse of Brotherhood is a fantastic adventure for everyone. At its core it’s a platformer with puzzles in it. The puzzles are based on physics and designed around the Magic Marker, which over the course of the game gains incredible powers to manipulate the environment.

I mainly did enemies and production tools.