Recoil: Retrograd

  • October 30, 2008
Recoil: Retrograd

Just prior to me writting my thesis I goat a job as a leveldesigner at Zeitguyz. They were doing a AAA action/adventure game in a steam punk setting, it sounded great and I was hoping to get some experience on my Resumé.

Event though the team was pretty large, about 25 people, I was the sole leveldesigner, which meant I got included in a lot of decisionmaking on game design and flow. It was made in the Unreal3 engine.

I worked there for about a year until the company went bankrupt, so I went and did my master thesis instead.

http://www.youtube.com/watch?v=-RvgFmitPlo