This is a project I was a part of at Aalborg University in 2006
This project will take base in an analysis and examination of what have already been done in earlier games from different genres, to create a framework for developing a game concept, while at the same time using different approaches to game design in order to make it possible, to test the designed concept and the developed prototype. A prototype has been successfully developed in Virtools and two custom building blocks have been developed in VS.NET for integration in Virtools. The two building blocks are implementations of a Breadth-First Search and an A* algorithm.
Kristian Helle Jespersen
Martin B. K. Nielsen