I wrote a paper on the machinima phenomenon at university with Hans-Petter Ellingsen and Kenni Skafte Mortensen in 2007. The Machinima Phenomenon
“In this report we will examine the cultural phenomenon of machinima, to get an understanding of the communities and the creative climate in which machinima is produced i.e. in relation to cultural- and historical influences as well as technological affordances and constraints.
As part of our research we will exemplify the above by analyzing three different machinima films, made in the game World of Warcraft (Blizzard Entertainment), from both a cultural and a technological point of view.”